cloud resource management
A Mean-Field Game Approach to Cloud Resource Management with Function Approximation
Reinforcement learning (RL) has gained increasing popularity for resource management in cloud services such as serverless computing. As self-interested users compete for shared resources in a cluster, the multi-tenancy nature of serverless platforms necessitates multi-agent reinforcement learning (MARL) solutions, which often suffer from severe scalability issues. In this paper, we propose a mean-field game (MFG) approach to cloud resource management that is scalable to a large number of users and applications and incorporates function approximation to deal with the large state-action spaces in real-world serverless platforms. Specifically, we present an online natural actor-critic algorithm for learning in MFGs compatible with various forms of function approximation. We theoretically establish its finite-time convergence to the regularized Nash equilibrium under linear function approximation and softmax parameterization. We further implement our algorithm using both linear and neural-network function approximations, and evaluate our solution on an open-source serverless platform, OpenWhisk, with real-world workloads from production traces. Experimental results demonstrate that our approach is scalable to a large number of users and significantly outperforms various baselines in terms of function latency and resource utilization efficiency.
A Mean-Field Game Approach to Cloud Resource Management with Function Approximation
Reinforcement learning (RL) has gained increasing popularity for resource management in cloud services such as serverless computing. As self-interested users compete for shared resources in a cluster, the multi-tenancy nature of serverless platforms necessitates multi-agent reinforcement learning (MARL) solutions, which often suffer from severe scalability issues. In this paper, we propose a mean-field game (MFG) approach to cloud resource management that is scalable to a large number of users and applications and incorporates function approximation to deal with the large state-action spaces in real-world serverless platforms. Specifically, we present an online natural actor-critic algorithm for learning in MFGs compatible with various forms of function approximation. We theoretically establish its finite-time convergence to the regularized Nash equilibrium under linear function approximation and softmax parameterization.
Cloud Resource Management Using Constraints Acquisition and Planning
Nir, Yannick Le (EISTI) | Devin, Florent (EISTI) | Loubière, Peio (EISTI)
In this paper we present a full architecture to deploy efficiently a grid in a private cloud approach. We first give details about the resources constraints acquisition. We use Rich Internet Application (RIA) to access and/or modify the resources in a very user-friendly interface. Then, using the previous information, we explain how we can compute a dynamic deployment plan, that can be used either to build an optimal grid of computers or to give information to its scheduler. This plan is computed using pddl solver with various logical constraints obtained from the IT users through the RIA.
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